Economy

Economy in Eondyn is balanced around the cost of living for different wealth classes: poor, modest, comfortable. Credit of the calculations goes to bjornbob1234. Original calculations here. If your DM wishes to have gold sinks and wants to track expenses, this should relate to how much a player should expect to spend during a month to maintain a lifestyle. If players as adventures live off the land and are in adventuring gear, they're most likely living modest or comfortable lifestyles, burning 30 gp to 60 gp per month or 1-2 gold per day. This is assumed to contain rations, clothes, basic equipment to maintain gear and so on. DMs hoping to avoid inflation with the party's finances, the party should be making proportionate amounts of gold and the price of high tier goods should be adjusted to match this.

Example: taking in to account travel times, a single low level dungeon raid could net a 5 man party around 500gp, then after a month of travel back to civilization they will have 50ish gp left as profit.

Player should be allowed to declare what kind of lifestyle he's leading and this should be reflected in-game. Aristocratic lifestyle nets advantages when dealing with nobility and other people of wealth while a PC leading a poor lifestyle would be considered vermin in the eyes of nobility. Similarly, a thief leading a poor lifestyle would consider a PC leading a wealthy life a prime target for mugging. Lifestyles should be choices with consequences and privileges.